- Hyper 2 (COMING SOON) -

A rogue-like sorta-top-down endless tower defense games with arcadey graphics and unique game mechanics. Defend your tower for as long as you can from the invasive aliens! Level up, earn money and new units, and strategically place them in the grid for optimal performance! Let's see how long you last... Coming probably not soon to be honest.

- Blobby Balls -

A 2D pixel-art fast-paced precision puzzle-platformer game that me and 3 other friends made in 10-days for the Godot Wild Jam #83, using, as you can imagine, the Godot game engine. You have a myriad of levels to complete, the goal being to consume all the red balls, which can become quite mind-racking in some levels. Eat your way into solving puzzle and get rewarded with speedrun medals in the process!

- Hybroid Live -

A domain-specific programming language, handcrafted for making PewPew Live levels. It's strongly-typed and provides a variety of features that most modern languages have, while also providing special features like repeat statements, better for loops and tick statements. If you don't want to have a headache making PewPew Live levels, this is the go-to language!

- Hyper 2 (COMING SOON) -

A rogue-like sorta-top-down endless tower defense games with arcadey graphics and unique game mechanics. Defend your tower for as long as you can from the invasive aliens! Level up, earn money and new units, and strategically place them in the grid for optimal performance! Let's see how long you last... Coming probably not soon to be honest.

- Blobby Balls -

A 2D pixel-art fast-paced precision puzzle-platformer game that me and 3 other friends made in 10-days for the Godot Wild Jam #83, using, as you can imagine, the Godot game engine. You have a myriad of levels to complete, the goal being to consume all the red balls, which can become quite mind-racking in some levels. Eat your way into solving puzzle and get rewarded with speedrun medals in the process!

- Hybroid Live -

A domain-specific programming language, handcrafted for making PewPew Live levels. It's strongly-typed and provides a variety of features that most modern languages have, while also providing special features like repeat statements, better for loops and tick statements. If you don't want to have a headache making PewPew Live levels, this is the go-to language!

- Tactical Processing (Single) -

A track made for a game me and some friends were making for a 10-day game jam. I really like not only how it fits the game, but also the vibes it gives off as a chill but kind of intense dnb track (World's Hardest Game-type song). It was also interesting having a hard time-restriction while making it, although it proved really not that difficult, as it was composed and mixed very early on and in just 4 days, which is probably why it's only 2 minutes, but yeah.

- Robotic Warfare (Single) -

A Single for the HYPER 2 OST. I wanted to really capture the feeling you get when a game becomes crazy and it overwhelms you with a barrage of enemies and mechanics, so that's what this track is all about. My favorite part is the bridge at 1:15, specifically when the synth becomes all distorted and the harsh drums kick in.

- HUE (Album) -

A debut album containing mostly electronic music. The original idea was 7 tracks, each representing a different hue in the color spectrum, but along the journey 3 bonus tracks were added (one of which will soon get it's official video). All together it's a 45-minute listen. I recommend you play the tracks in the order they are presented in. Hope you like it! My favorite ones are Purple, Pink and Green.

- GOT MY EYES OPEN (Single) -

This track is one of my best ones I feel like. It drew inspiration from an album called IGOR and it was unlike anything I had made before not only structurally (more of a build-up track, has two parts to it), but also in terms of genre, which made it feel like a breath of fresh air from my usual EDM-oriented style. For these reasons and also because the mixing was really good (nice job, past me), it has really grown on me.

- Tactical Processing (Single) -

A track made for a game me and some friends were making for a 10-day game jam. I really like not only how it fits the game, but also the vibes it gives off as a chill but kind of intense dnb track (World's Hardest Game-type song). It was also interesting having a hard time-restriction while making it, although it proved really not that difficult, as it was composed and mixed very early on and in just 4 days, which is probably why it's only 2 minutes, but yeah.

- Robotic Warfare (Single) -

A Single for the HYPER 2 OST. I wanted to really capture the feeling you get when a game becomes crazy and it overwhelms you with a barrage of enemies and mechanics, so that's what this track is all about. My favorite part is the bridge at 1:15, specifically when the synth becomes all distorted and the harsh drums kick in.

- HUE (Album) -

A debut album containing mostly electronic music. The original idea was 7 tracks, each representing a different hue in the color spectrum, but along the journey 3 bonus tracks were added (one of which will soon get it's official video). All together it's a 45-minute listen. I recommend you play the tracks in the order they are presented in. Hope you like it! My favorite ones are Purple, Pink and Green.

- GOT MY EYES OPEN (Single) -

This track is one of my best ones I feel like. It drew inspiration from an album called IGOR and it was unlike anything I had made before not only structurally (more of a build-up track, has two parts to it), but also in terms of genre, which made it feel like a breath of fresh air from my usual EDM-oriented style. For these reasons and also because the mixing was really good (nice job, past me), it has really grown on me.

- Panopticon (aka A Mess) -

- Fraulein Humpsch -

- Alien Aquatic -

- Falcon 9 -

- Ophanim -

- Something -

- A Picture In Motion -

- Panopticon (aka A Mess) -

- Fraulein Humpsch -

- Ophanim -

- Falcon 9 -

- Alien Aquatic -

- Something -

- A Picture In Motion -